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Spuck the SurPies Spy
SpuckbyJourneyArcher.png
Origin
Creator Merassmuz
Creation 4/24/2016
Characteristics
Type Moodswinger, Assassin
Alignment lawful neutral
Attitude Polite, Mentally unstable
Fighting style swift and precise but with uncertainty
Abilities omnivision (in a 30 meter radius), armor penetration, kung-fu
Weaknesses Murderous mood-swings, fainthearted, reliance on gear
Status
Status Alive an' kickin'
Occupation Assassin for hire
Superiors SurPies Spies (not guaranteed to exist)
Subordinates N/A
Allies N/A
Enemies The Demoman from the fire
puck the SurPies Spy is a RED Spy and assassin for hire made by Merassmuz.

Appearance

Spuck looks like your classic spy with a sharp dresser, foul cowl, and an SMCN (Specialized Multipurpose Combat Network(helmet)).

his helmet is made up of the Nanobalaclava and a double cross comm (the bandana part is seperate from the helmet).

Personality and Behavior

Spuck is polite man with random outbursts of loud, ear-rape-ish laughter. During these outbursts, he may accidentally kill any nearby people via snapping their spine. He hates demomen of all kinds as his parents' death was caused by one and his accusations are often falsely mistaken for racism, which sadly leaves him crying and sad violin comically playing in the background.

Long story short, Spuck is a polite spy random murdery outbursts and moodswings. He also bears a troubled, tragic past.

Weapons and Powers

Spuck is an extremely fast and skilled fighter with experience to hand-to-hand combat. He gained his skills from training provided by what he claims to be ancient spy monks known as the SurPies Spies. He carry a sharp dresser that can pierce nearly through any armor. The SMCN (you can pronounce it by spelling it out or just smissen or smicken) grants him the ability to know ones emotions, weapons and gear, plus let him know their weaknesses, as well as strengths, through one 0.3 second scan. The head gear can also use electromagnetic waves to act as a radar for Spuck, showing him everything within 30 meter radius. The SMCN can cloak Spuck, functioning similarly to a cloak and dagger but also acts like the un-nerfed version of the Deadringer, which can bypass all sorts of damage (if in use), yet, to Spuck's dismay, only for once a day.

Faults and Weaknesses

Spuck isn't too haughty of a guy, as he can get really nervous facing foes of any formidability.

If the "robotic eye" part of the SMCN gets damaged, this will leave the whole headgear useless.

Spuck is heavily relies on the SMCN.

Trivia

  • He has a thing for female Electric Scout.
  • His parents died in a fire which was supposedly caused by a Demoman (he was the last person Spuck saw after running away)
    SpuckbyJourneyArcher

    click for full res.

  • He is known to be delusional.
  • (The demoman only tried to save Spuck's parents from an accidental fire, but Spuck doesn't know that and thus he blames Orangeman for for a crime that wasn't commited)

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