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SynthetG
SynthetG
Origin
Creator Hellman604
Creation 21.05.2013
Characteristics
Type Cyborg
Alignment Lawful Neutral
Attitude Calm
Advisable
Hostile (To REDs)
Fighting style All Ranges
Abilities Laser Gun
Infrared Scope
Analyzing an Enemy
Weaknesses Hatred of REDs
Broken Teleport
Easy to tell when the laser is firing
Status
Status Alive
Occupation Synthet Warrior's New Co-Leader
Superiors SynthetMedic (Formerly)
Subordinates SynthetScout
SynthetHeavy
SynthetPyro
SynthetDemo
SynthetSpy
SynthetSniper
Allies SynthetSoldier
Enemies Any RED
SynthetMedic
Evil Freaks


SynthetG is a BLK-GRN TF2 Freak created by Hellman604.

Origin

He was once an Elder Synthez Warrior who was one of the Synthets in the great war between the Chaos Magicians and the Synthets. After the war was over, SynthetG took damage to his teleportation device and couldn't teleport anywhere else. He went to 2Fort one day and was ambushed by the RED Mercenaries. He was beaten up and lost all of his parts. However, SynthetMedic and SynthetSpy ran into him while they were in 2Fort. They reactivated him and restored his parts, but SynthetMedic was unable to restore his teleporter completely.

After SynthetSoldier was created, SynthetG became his mentor and taught him the art of combat. After SynthetMedic's "death", SynthetG and SynthetSoldier became the Co-Leaders of the Synthez Warriors, a elite mercenary force dedicated to protecting the TF2 Freak World from evil freaks.

Appearance and Personality

He wears a GRN Camouflaged uniform and wears a Virtual Reality Headset, Clockwerk's Helm and a Pip-Boy. He is always calm with his friend and tries to give advice he to anyone, but when he sees a RED Mercenary or a Freak (except The Dove) he immediately becomes upset because of a deactivation flashback and attacks the RED.

Powers and Abilities

He has a Laser-Gun arm to use in combat. He got it after he lost his arm in a War. He uses it to attack the enemy in range if it is impossible to get to him or something.

His Virtual Reality Headset is basically his Infra-red Scope, so it will allow him to discover invisible enemies. The Pip-Boy he is wearing gives him all the information about a Freak he is fighting.

Faults and Weaknesses

  • He never pays attention to anything else before killing all the REDs in the area, so he will not see any incoming attacks from behind or anywhere else, because nothing but death can prevent him from killing every single RED he sees.
  • His teleporter is broken, so he is only able to teleport over short distances. He can, however, teleport over bottomless pits that are near him.
  • His laser usually starts flashing when firing. So it is easy to tell when he is attacking with his gun, so it is easy to dodges he attack itself.

Notable Videos

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